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Pocket Money Game - Designed in Melbourne- Board Game

$39.95

💰 Pocket Money: Fun and Learning in One Game!  Introduce your child to the important concepts of money with Pocket Money, a fantastic game recommended for ages 5 and up. This engaging game provides opportunities for children to use coins and notes to purchase items and give change, teaching them that money is earned and exchanged for goods. The goal is simple: be the first to win $50.00!

Key Features:

  • 💸 Money Management Skills: Teaches children how to handle coins and notes, make purchases, and give change.
  • 🛒 Real-Life Scenarios: Introduces the concept that money is earned and used for buying goods.
  • 📚 Educational Value: Fits perfectly with the Australian Curriculum Links: Money.

Why Choose Pocket Money? This game combines fun and education, helping children understand and manage money from a young age. Perfect for family game nights and classroom learning, Pocket Money is a valuable tool for developing essential life skills.

#PocketMoneyGame #MoneyManagement #EducationalGames #FamilyGameNight #AustralianCurriculum #LearningThroughPlay

 

AUSTRALIAN CURRICULUM LINKS: MONEY

YEAR 1

Recognise, describe and order Australian coins according to their value (ACMNA017)

Showing that coins are different in other countries by comparing Asian coins to Australian coins

Understanding that the value of Australian coins is not related to size

Describing the features of coins that make it possible to identify them

YEAR 2

Count and order small collections of Australian coins and notes according to their value (ACMNA034)

Identifying equivalent values in collections of coins or notes, such as two five-cent coins having the same value as one 10-cent coin

Counting collections of coins or notes to make up a particular value, such as that shown on a price tag

YEAR 3

Represent money values in multiple ways and count the change required for simple transactions to the nearest five cents (ACMNA059)

Recognising the relationship between dollars and cents, and that not all countries use these denominations and divisions (for example Japanese Yen)

  

YEAR 4

Solve problems involving purchases and the calculation of change to the nearest five cents with and without digital technologies (ACMNA080)

Recognising that not all countries use dollars and cents, eg India uses rupees.

 

Carrying out calculations in another currency as well as in dollars and cents, and identifying both as decimal systems

Each set includes:
1 Board Game (502 x 502mm)
70 Coins 
12 -  $5 Notes & 12 - $10 Notes, 
4 Game Tokens 
1 Six-sided Dot Die
Teacher’s Guide

 

 

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